A difficulty is a video game setting that determines the amount of challenge and balance of the game as a whole. Typically, difficulty levels will range from easier difficulty settings to increasingly harder settings that will ultimately affect how much of a challenge the game will give to the player during the course of the game.
Contents
- 1 In the Splinter Cell series
- 1.1 Tom Clancy's Splinter Cell
- 1.2 Splinter Cell: Pandora Tomorrow
- 1.3 Splinter Cell: Chaos Theory
- 1.4 Splinter Cell: Double Agent (Version 1)
- 1.5 Splinter Cell: Double Agent (Version 2)
- 1.6 Splinter Cell: Conviction
- 1.7 Splinter Cell: Blacklist
- 2 Trivia
In the Splinter Cell series[]
In each of the games, difficulty titles and the different types vary between different games.
Tom Clancy's Splinter Cell[]
- Normal — The regular difficulty where damage, health, enemy health, etc. are balanced.
- Hard — An increasingly difficult challenge: damage taken is increased, medical kits refill less health and enemy health is increased (even enough to survive frag grenades).
Splinter Cell: Pandora Tomorrow[]
- Normal — The regular difficulty where damage, health, enemy health, etc. are balanced.
- Hard — An increasingly difficult challenge: damage taken is increased, medical kits refill less health, alarm levels do not decrease and enemy health is increased.
Splinter Cell: Chaos Theory[]
- Normal — The regular difficulty where damage, health, enemy health, awareness (sight & sound) etc. are balanced.
- Hard — An increasingly difficult challenge: damage taken is further increased.
- Expert — Extremely difficult: damage taken is severe & hacking is more difficult.
Splinter Cell: Double Agent (Version 1)[]
- Easy — More ammo bullets, enemys can't hear your steps.
- Normal — Standard ammo bullets. The regular difficulty where damage, health, enemy health, awareness (sight & sound) etc. are balanced.
- Hard — No ammo bullets.
Splinter Cell: Double Agent (Version 2)[]
- Normal — The regular difficulty where damage, health, enemy health, awareness (sight & sound) etc. are balanced.
- Hard — Damage taken is further increased.
- Expert — Damage taken is severe & hacking is more difficult.
- Elite — No ammo bullets and support gadgets.
Splinter Cell: Conviction[]
- Rookie — Enemies will detect the player at a slow rate and enemy bullet damage is reduced.
- Normal — Enemies will detect the player at a moderate rate and enemy bullet damage is balanced.
- Realistic — Enemies will detect the player at a much faster rate and enemy bullet damage is significantly increased.
Splinter Cell: Blacklist[]
- Rookie — Hostiles are slower to spot the player and deal less damage during combat.
- Normal — Moderate stealth and combat difficulty.
- Realistic — Execute Gauge refills slowly, Hostiles are faster to spot the player and do more damage in combat, ammunition is reduced.
- Perfectionist — No Execute Ability, Sonar Goggles do NOT see through walls, hostiles spot the player more easily and deal much more damage, ammunition is scarce, no resupply at Weapon Stashes.
Trivia[]
- The first game to feature an 'Easy' difficulty setting is Splinter Cell: Double Agent, while the lowest difficulty setting in the previous games has always been 'Normal' difficulty.
- The 'Perfectionist' difficulty was included in Splinter Cell: Blacklist as a difficulty mode that is more like the original Splinter Cell trilogy and removed much of the added things in Splinter Cell: Conviction like Mark and Execute and the Sonar goggles' ability to see through walls.
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